Thursday, 9 December 2010

Compositing Test

 Firstly, image showing what each layer looks like, I don't plan to render them all but surely going to use a select few. Will test them all hopefully over the coming weeks.
 We want the sky to show good times and then changing to maybe show a warning of ruff times ahead. We set our first sky at sunset with a nice calm sea showing that the ship is having no problems and traveling well.

 Then we want a sudden change in sky and lighting ahead. The image directly above shows this perfectly. You can see the edge of the storm a brilliant way to introduce this how it grows from right to left.


This image is a very abstract way of showing ruff times ahead. I would love to try a bring this to life but I feel it would be hard to portray, so the image I spoke about before would most likely be easier that this.

 Images above are some examples I have found to try create a basic idea of what I want to make for the stormy sky we want to show troubles ahead in our last exterior shot of the ship in its prime. I have commented on each of what I like.

 These are 2 renders from Sanjay given to me with different lighting. First one I wasn't to keen on So I asked to have the sun reflection to be taken away. The second image show the second render without the   sun lighting. I  planned to take this into aftereffects and see what I can do with the sky and see if I can get a good first test done.

 First image shows this the basic 2 layers together. I had the render as top layer then I had to mask and invert the mask to let through the sky image which was below. For the sky I used colour balance and changed the levels to create a darker sea to blend better with the sky as at first they didn't. Still there needs to be some reflections but thats for a later test.


Here is an enlarged image. I feel its gone well but still has the greyscale ship. Also misses reflections, specular s and shadows.

 Above are 2 images that show small tests to try out masking and adding to the image. First was to darker the horizon, I duplicated the render layer masked the section I wanted and used levels and colour balance to dark the masked area. Same for the bottom image but this time brightened it to maybe show beams of sun light. Bad example but good test.

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