Sunday, 5 December 2010

Base Textures for boat!

 Image above left is the Boat before I went into detail with texturing the boat. Even before this I had just colours basing out where I was going wrong and to check out the uv'es! The image above on the right is how I have taken the base colours and started to add details there was some areas of the uv's that had problems but steph and myself sorted them out and got the nice layout we wanted.





 I paid some attention to the back of the ship as I was abit worried how it fitted together and where other bits of wood would have to go to make it look realistic. So I put this vertical beam in to represent the change of wood and to show maybe how things connect and to bring high light this area. Took me sometime to get this as I had to draw it myself and paint it to make it look like wood.




The bottom of the ship caused problems at first, as the uv's were angled badly and so the texture would stretch. I lost the image I took to show this so I'm sorry about that. My solution was to straight the uv'es perfectly so they they weren't already angled when I started to texture, we got there in the end and the bottom although you don't see it looks good.

These are all the first images of the ship texturing. I plan to go alot further but for now wanted to get that bacic texture down so we have something to work on and start to think about those final details!

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