Below are images showing the start of developing the look for the Admirals Room. Its one of the most important environments, it has about 12 shots altogether within this room. I have taken control of this environment. I will over see the the layout of the scene and make sure its organised and ready for the animations and finally renders! I have given the other 3 environments to 3 others in the group so not just one person is doing all the organising, but we all will be working on each shot as a group to make sure everything fits together!
These first two images show some more reference images I liked for adding a stand for the statue as before is was just a cube and this idea I had for the flags and drapes that I wanted in the room!
Some problems that have been occurring whilst working in a big group are importing and exporting models, this causes loads of different textures and loads of different lambert's, blinn which can increase rendering time and just causes confusion!
Some problems I have been having is the table and the fact I want it to be filled with stuff. I want it to look like a table thats in use and is a place where someone works and spends all his time.
So I have been finding objects to show this. I plan to have loads of scrolls, maps and papers covering the table to show that this table represents the ship and its goals, travels and misfortunes.
The final 4 images show the textured walls of the admirals room. I didn't go crazy with textures as you can see at the bottom with the image with all the objects you don't really see it or focus.
However I had some troubles with the wall with repeatative textures (first on the right) I had to take it back into photoshop and paint in some of my own wood to try get rid of this, also used the clone tool if I felt that was best to achieve this, but most of the time its the tool that causes those problems.
The final 4 images show the textured walls of the admirals room. I didn't go crazy with textures as you can see at the bottom with the image with all the objects you don't really see it or focus.
However I had some troubles with the wall with repeatative textures (first on the right) I had to take it back into photoshop and paint in some of my own wood to try get rid of this, also used the clone tool if I felt that was best to achieve this, but most of the time its the tool that causes those problems.
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